AI Insights · Timothy · October 2021
Top 5 Hypercasual Games on Android in Brazil Q3 2021
Discover the performance trends of the top 5 hypercasual games on the Android platform in Brazil during the third quarter of 2021, based on data from Sensor Tower.
During the third quarter of 2021, the top 5 hypercasual games on the Android platform in Brazil showcased varying trends in weekly downloads, revenue, and active users. Here's a closer look at their performance:
Fidget Toys Trading・Pop It 3D by Freeplay Inc saw a peak in weekly downloads in mid-August, reaching nearly 1M. However, the downloads declined steadily towards the end of September, dropping to around 309K. Active users followed a similar trend, peaking at approximately 1.6M in early August and then decreasing to 484K by the end of September.
Pop It Fidget 3D from CDT Puzzle Games experienced a gradual decline in weekly downloads, starting from around 739K in late June and ending at approximately 277K by the end of September. Despite this, the game maintained a relatively stable number of active users, with figures hovering around 880K to 1.1M throughout the quarter.
Hair Challenge by Rollic Games exhibited a consistent decrease in weekly downloads, starting from around 560K in late June and dropping to about 206K by the end of September. Weekly revenue showed minor fluctuations, peaking at $7 in late July and mid-August. Active users also saw a declining trend, falling from 922K in late June to approximately 487K by the end of September.
Fidget Toys 3D - Antistress by Fidget Dev maintained relatively stable weekly downloads, peaking at 376K in mid-August before ending the quarter at around 245K. The game’s weekly revenue saw a gradual increase, with a peak of $14 in mid-August. Active users remained consistent, starting from 703K in late June and ending at around 337K by the end of September.
Count Masters: Stickman Games from Freeplay Inc saw fluctuating weekly downloads, peaking at 404K in early August and declining to around 178K by the end of September. Active users followed a similar pattern, starting at 531K in late June and ending at approximately 268K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.